![]() Instead of the thirty or so junctions of old, you’ve now got one hundred. From the racing end of things, each of their many modes is well built, played out on massive tracks, with a new boosting system that rewards you for taking risks, but is focused primarily on the takedown, wrecking your opponent’s car.Ĭrashing too has changed. Focusing on both straight up races and crash junctions, it makes good use of its gameplay modes by giving you many different ways in which to compete. I can’t say that you’ll strike gold in the very first race, but I can guarantee that, if given any time at all, Burnout 3: Takedown will make it onto the 'oft played’ section of your console game shelf. Now, with Burnout 3: Takedown, obviously a lucky number, EA has struck absolute gold with this title. Fortunately, I’ve never acted on this impulse, but I haven’t needed to. ![]() ![]() It’s hard to drive through an intersection without thinking to myself, ‘Gee, this would make a great crash junction.’? Pages for mac equation editor. ![]()
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